![youtuibe vray 3 rhino youtuibe vray 3 rhino](https://i.ytimg.com/vi/pV8GYN7Hnzk/mqdefault.jpg)
In properties tab, choose planar mapping.Ģ. Render to check that material is applied. Set base material reflection glossiness to 0.6 to make matte looking surface, and apply the material to reference plane.Ĩ. Make sure to set the channel number to 2.ħ. In the newly created diffuse layer, make diffuse color white, and edit texture for Transparency.Ħ. Once returned to the base material, add a new diffuse layer.ĥ. Use same thickness of lines, but this time, increase repeat texture by 10 times.Ĥ. Put in the settings and add another grid as the fill color.ģ. Create a new generic material and choose grid for diffuse.Ģ. Print to JPG in 300 DPI (or more if plans turn out pixelated).ġ. Center and scale the site drawings in layout view.ĥ. Create a new layout that is the same size as the reference plane we created in the earlier step.ģ. Cleanup unnecessary lines and add hatches as necessary.Ģ. Turn off the 3D model and isolate site plan lines. Turn site plan into texture (you may skip this step if you already have a scaled site drawing)ġ. I’m going to create one that is 11×17” (tabloid) Create a plane that will work as a reference in the coming steps.
![youtuibe vray 3 rhino youtuibe vray 3 rhino](https://i.ytimg.com/vi/PlK2VGeOvk4/maxresdefault.jpg)
In this demonstration, I’m using a 1:1000 scale.ģ. Scale down all elements to desired scale. Open your 3D model and align site plan with the model.Ģ.
![youtuibe vray 3 rhino youtuibe vray 3 rhino](https://i.ytimg.com/vi/9FrNayRkp9A/maxresdefault.jpg)
Once the render job is completed, your results will automatically be downloaded from the render cloud to the output save path that you set in your render configuration.Step 1.
#Youtuibe vray 3 rhino how to#
Check our ' How to use the ControlCenter' section for more details about the ControlCenter. If not, you will have to start the rendering manually by clicking on the 'Start render' button in the ControlCenter. Once the upload process is completed, the rendering process will start automatically if you activated the 'Autostart render' option before uploading. You can check the progress of the upload and rendering by visiting the ControlCenter. The Rebus Farminizer will upload your render job including all the assets required for rendering. If you don’t get an error message, please proceed by clicking on 'Send to RebusFarm'. Please refer to 'How to submit a job using 3ds Max' for more detailed information about each of the options of the RebusFarm setup window.Īfter configuring your RebusFarm settings, please click on the button 'Upload to RebusFarm' at the bottom of the RebusFarm setup window.Ī new window will open for RebusFarm messages showing all the relevant information, warnings, and errors your scene may have. Please close the 3ds Max render setup and click on 'Render now' in your toolbar to open the RebusFarm render setup window. This will automatically increase the subdivs and retrace to avoid any GI flickering. If you want to render an animation and you use Light Cache, please go to the 'GI' tab and under the 'Light Cache' rollout, change the preset from 'Still' to 'Animation'. Select the format for the images you want to render online, save the path and set up a name for your output. Afterward, click on 'Files' to define the output name and the rendering format.
![youtuibe vray 3 rhino youtuibe vray 3 rhino](https://i.ytimg.com/vi/z6SKyoXaNK8/maxresdefault.jpg)
In the 'Render Output' section, make sure the 'Save file' option is checked. In the common tab in the 'Output Size' section, you are able to define the render resolution. Open the scene that you want to render online with V-Ray in 3ds Max and open the render setup. How to submit a job with 3ds Max and V-Ray renderer